Friday, June 5, 2015

Video Game Review: Splatoon



[So, I've decided to expand my blog a bit and talk about stuff that isn't just music. Hey, the blog's called Sean's (Mostly) Music Notes, so I figure I should exercise that 'Mostly' a bit. Other than music, one of my biggest passions is video games, so this feels like a good thing to try: video game reviews! I'll separate the review into three areas: Presentation, which covers the aesthetics of the game - its graphics and music; Gameplay, which covers the mechains of the game - how it actually plays; and a section I'll call "More Thoughts On...", where I'll discuss one of the game's concepts in more detail - this will vary depending on the game. So let's get started!]

Splatoon is a third-person shooter from Nintendo, released on May 29, 2015 exclusively on the Wii U. It marks a bit of a departure for Nintendo, as Splatoon is a completely new IP and focuses heavily on an online multiplayer experience, an area that Nintendo does not have a large amount of experience with. The game is setup somewhat similarly to games like Team Fortress 2, but the key difference is that, instead of focusing on getting kills, your objective is to cover as much of the stage with your team's color by shooting ink all over the place. The characters are called "Inklings", half squid/half humans who can swim through ink of their own color in squid form.